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James Johnson
Technical Designer

Micro Game: Bikez
A racing micro game about bikes in the wasteland
Project
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Team Size: Individual
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Role: Design, Art, Programming
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Tools: Unity, C#
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Development Time: 3 weeks
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Platform: PC
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Download Link: itch.io
Intent
To create a racing mechanic which changes the racing environment with each lap. Also to provide a natural catch up mechanic for players behind the pack. Finally design a level around this mechanic to create dynamic shortcuts and hazards.
To be compatible within a larger minigame framework.
Features List
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Physics driven player movement
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Reactive player vehicle
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Dynamic level hazards and shortcuts, created by player action.
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3 AI racers
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Minigame Integration
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